Command inputs must be done manually and exactly in this mode.Įxecute a special move by simply pushing a button rapidly! Recommended for beginners only.
Recommended for advanced and expert players. NOTE : A player can choose from NORMAL or EASY modes. Use it to disable your opponent and reduce his possible partner-calling strategies! This maneuver allows you to banish your opponent's active character away from the battle, rendering him debilitated for a short period of time.
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NOTE : This Special Battle Technique consumes up to 3 Hyper Combo blocks, depending on the number of attackers.Ĭall your team members one by one, each stepping in with his own signature Hyper Combo! You must properly time the entrance of each character to unleash the full power of his attack and synchronize it with the rest of your team! Perform a Hyper Combo motion (up to 2x) during a current Hyper Combo. This move summons a partner to perform and unleash an assault of Hyper Combos against your opponent! Experiment and discover the best team-ups that have the most effect on your offensive style. NOTE : This Special Battle Technique requires 2 Hyper Combo blocks.
This maneuver allows you to safely switch while blocking, allowing your other partner to tag into battle with a surprise attack! NOTE : This Special Battle Technique requires 1 Hyper Combo block. Non-fighting partners slowly regain health. A tagging partner comes in with a sudden attack and briefly poses into total vulnerability. This move switches between partners in battle, if at least one is still alive. Push Jab + Short for Partner A or Short + Roundhouse for Partner B An Assist Character under Snap Back cannot be summoned in battle for a short period of time. The assist attack varies on the type assigned for the character, and its up to you to discover their effects. This move summons your other team members for an instantaneous attack, as long as there is one surviving partner. Press the Partner A or Partner B buttons. Once the opponent is airborne, hold the lever up to move in and strike with your own combo! This move executes a Combo Launcher that sends your opponent into the air. Input the command while blocking or you'll end up taking full damage from the attack! While blocking, push When gradually damaged by a multi-hit attack while blocking, you can push away the opponent for more breathing space and reduce block damage taken. When hit by a mighty blow to the ground or in the air, this maneuver allows you to safely recover from falling to the ground, or roll towards or away from the enemy for a quick retaliation or gain some breathing space! You can travel farther in the air to the left or right, and perform attacks as well. Quickly then This takes you higher than a regular jump. Certain attacks like throws are unblockable, however. When dodging is impossible, you should block any attack that inflicts lots of damage. When you block against an opponent's attack, damage is done to the mimimum. Hold against standing and jumping attacks This maneuver lands you on your feet and sharply reduces the amount of damage from the throw for a TECH-HIT.
Hold down the buttons the moment of being thrown by the opponent, in the ground or air. When thrown, do the same command for a throw Each character have their own throwing styles, and all can throw opponents on the ground or on the air. Use this technique near an opponent to slam them to the ground with significant damage. Push the Directional Control twice in a direction to dash in that direction.ĭue to the lack of Medium-strength buttons, push Jab or Short twice for a Strong Punch or a Forward Kick respectively. NOTE : Assume that all moves are done for a character facing right.